4/22/2023 0 Comments C4d fabricWhen you assign a material to a scene object a tag will appear right beside this object in the Object Manager list. ![]() This relates to how you handle the two issues. So keep this in mind – creating a digital material and utilizing it in your scene are two different things. Only then will your materials be rendered. (In C4D, panels are named manager.) In order to actually use one of these materials you must drag them onto one of your geometry objects (in the viewport or in the Object Manager). Materials are little files that you create and store with your project. … maybe none of them is applied to any of your objects: While you may have created 1.000+ materials inside your Material Manager … Now to start, first let’s get a common misunderstanding out of the way: Digital Material and Mapping < Also, I don’t describe Luminance since this is a lighting issue. Also, no Alpha-mapping because this definitely belongs into an article on modeling. I will not cover Transparency (this is pretty straight-forward) and Sub-Surface-Scattering (no average use-case). I will also talk about bitmaps and shaders. I will cover Diffuse, Reflection, Bump / Normal mapping and Displacement. Which again I utilize a lot – which is stuff for another piece to write. ![]() Most important though, at least with C4D R20: It doesn’t play with C4D’s new GPU-based, fast ProRender. Why? Well – first of all this is a massive subject worth an article on its own.
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